#ifndef _GLES_PROGRAM_H
#define _GLES_PROGRAM_H

#ifdef __APPLE__
#include <OpenGLES/ES3/gl.h>
#else
#include <GLES3/gl3.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#endif

#include <string>

GLuint gles_load_shader(GLenum shaderType, const char* shaderStr,std::string& errMsg);
GLuint gles_load_program(const char* vShader, const char* fShader,std::string errMsg);

#endif
